Hi everyone. I'm back yet again.
This time I'm wondering if anyone can help me with creating new affects for spells/skills.
At first I thought all I'd have to do is add them to mud.h with the rest of them:
typedef enum
{
AFF_BLIND, AFF_INVISIBLE, AFF_DETECT_EVIL, AFF_DETECT_INVIS,....
But that doesnt seem to work, so I guess theres a bit more to it.
So if anyone can give me a hand with this it'd be much appreciated!
This time I'm wondering if anyone can help me with creating new affects for spells/skills.
At first I thought all I'd have to do is add them to mud.h with the rest of them:
typedef enum
{
AFF_BLIND, AFF_INVISIBLE, AFF_DETECT_EVIL, AFF_DETECT_INVIS,....
But that doesnt seem to work, so I guess theres a bit more to it.
So if anyone can give me a hand with this it'd be much appreciated!