Is there a way to make a wimpy trigger, that works off percentages of whatever the mud displays my current HP as vs my Max HP? Basically I want to make a trigger that no matter what my max hp is when that number is below say 40% i automatically use a healing spell/skill.
HP is usually displayed like this in the mud.
HP: 1084/1619
the 2nd number is a example of the max hp, and the 1st is current.
How could i go about doing this?
HP is usually displayed like this in the mud.
HP: 1084/1619
the 2nd number is a example of the max hp, and the 1st is current.
How could i go about doing this?