All my rooms and loading them

Posted by Bipper on Tue 18 Jun 2002 01:39 AM — 5 posts, 21,723 views.

#0
I realize that the code automatically loads all the prbuilt rooms like hell, and so on. Can i delete some of these rooms with our messing up my code? If not what do i need to do?

Also when the mud loads is it possible to automatically load player areas without specifying it. I should know this but I am just plain old rusty lol.

Thanks for any help in advacnce :)

Bipper
#1
also I edited the authroom (vnum 100) which is found in newgate.area but when i actually type savearea newgate or even savearea newgat.are it says area not found. How do i go about saving my changes?


Bipper
USA #2
you can change the vnum for starting etc in mud.h
#define ROOM_VNUM_SCHOOL 10300
#define ROOM_AUTH_START 100
also when saving area like that prob should type
foldarea newgate.are
read help files on like foldarea aassign
and i wouldnt delete hell or any of limbo.are, everything there is important in some way or another its a good idea to leave vnums 1-99 alone
Australia Forum Administrator #3
My SMAUG FAQ covers the question about deleting areas that are needed by the server.
#4
Sorry I guess i should have worded the question better. My main wuestion was...

My Main problem is we want all our own rooms and such.. but i am not too positive if we can go gung ho and just delete em all, or if by chance there are multiple rooms tied into the code (i.e. hell). I think chris hit it on the head with the under 100 theory. (with the acception of the 10300. (or whatever). At least that is all I have noticed. Thanks for all the help Chris. and Gammon should include that info in the faq :) Thank you too gammon for the sweet forums :)

-Later
Bipper