hi Nick, i've done a little modify in your code:
in mud.h
extern char * const dir_exit [];
in act_move.h
char * const dir_exit [] =
{
"&YN&zord", "&YE&zst", "&YS&zud", "&YO&zvest", "&YA&zlto", "&YB&zasso"
};
in do_exits function:
{
strcat( buf, " " );
len = strlen(buf);
strcat( buf, dir_exit[pexit->vdir] );
/*make_char_upper(buf, len);*/
}
/*send_to_char( buf, ch );*/
pager_printf_color( ch, buf );
you have the exits Nord, Sud, whit the 1st letter for exit in divers colour :)
now, i've many little request for u :P
how i can?
- Eliminate the mental_state
- Eliminate a class
- Eliminate a Race
- For speack
now: do_say: say all in one room
i wont: do_say: say all in total area
now: do_tell: say to one
i wont :do_tell: say to one
now: do_shout: shout all
i wont :do_shout: shout all (% to distance where's one players refer to who shout)
do_chat: eliminate
- In room
now:
a guard
a guard
a guard
a guard
i wont:
a guard (4)
in mud.h
extern char * const dir_exit [];
in act_move.h
char * const dir_exit [] =
{
"&YN&zord", "&YE&zst", "&YS&zud", "&YO&zvest", "&YA&zlto", "&YB&zasso"
};
in do_exits function:
{
strcat( buf, " " );
len = strlen(buf);
strcat( buf, dir_exit[pexit->vdir] );
/*make_char_upper(buf, len);*/
}
/*send_to_char( buf, ch );*/
pager_printf_color( ch, buf );
you have the exits Nord, Sud, whit the 1st letter for exit in divers colour :)
now, i've many little request for u :P
how i can?
- Eliminate the mental_state
- Eliminate a class
- Eliminate a Race
- For speack
now: do_say: say all in one room
i wont: do_say: say all in total area
now: do_tell: say to one
i wont :do_tell: say to one
now: do_shout: shout all
i wont :do_shout: shout all (% to distance where's one players refer to who shout)
do_chat: eliminate
- In room
now:
a guard
a guard
a guard
a guard
i wont:
a guard (4)