I know that certain commands show an online log when used..
example:
vassign returns
Log:vassign
I added a mpmset program to allow mobs to set questpoints via mobprog and I want that logged specifically so I can see it as it occurs in game.
as a work-around I am using progbug to display it.. but I would rather it show up as BUILD: or LOG:
here is what i got going on...
if( !str_cmp( arg2, "train" ))
{
if( value > 0 )
{
progbug( "giving training points via prog", ch);
victim->pcdata->quest_curr += value;
return;
}
}
in a perfect world I would like to be in game and have it say:
LOG: Giving training points via prog, Mob #1200.
instead of the current
Log: [*****] BUG: giving training points via prog, Mob #1200.
any ideas?
example:
vassign returns
Log:vassign
I added a mpmset program to allow mobs to set questpoints via mobprog and I want that logged specifically so I can see it as it occurs in game.
as a work-around I am using progbug to display it.. but I would rather it show up as BUILD: or LOG:
here is what i got going on...
if( !str_cmp( arg2, "train" ))
{
if( value > 0 )
{
progbug( "giving training points via prog", ch);
victim->pcdata->quest_curr += value;
return;
}
}
in a perfect world I would like to be in game and have it say:
LOG: Giving training points via prog, Mob #1200.
instead of the current
Log: [*****] BUG: giving training points via prog, Mob #1200.
any ideas?