OK, I've changed the MAX_NPC_CLASS in mud.h to 100, and I've edited the NPC_CLASSES in const.c, and I even edited the MAX_NPC_CLASS section of build.c. It works fine, execpt for one small thing: I can get the proper names of the class up to class #25. Lemme show you:
It read class 25/monster, but it reads class 26/unknown. Am I forgetting to edit something somewhere so it reads the remainder of the classes?
-Alexander
Thanks for setting me in the right direction Nick. I also found there were simpliar lines in Act_Wiz.c. Now I ran into another problem. I made the max races 1000, and like I did with MAX_NPC_CLASS, I changed everything in the right spots. But, if I set a mob's race number to 92 I get this message in a never-ending stream:
Hmmm... I'm having some small problems with this change. I changed the NPC races and everything compiled cleanly, but when I log on the MUD and change the race of a mob I get this:
Well, I beleive that it because you have 28 race names declared in that array, you need to either add 2 more names, or decrease your declaration from 30 to 28.