I am having a problem where by the death message to the victim is never seen.. although all the other characters in the room see the death cry :
Also notice that the DIEMSG is displayed before the end of the fight sequence. I have tried to correct this but only wind up crashing the mud. Sorry still too much of a newbie i guess..
Any help on this would be most appreciated.
Also, I was interested in changing it so that when someone dies they dont get automatically transfered to another room or corpsed.. but lie in a limbo like state for XX amount of time.. so that they can be raised or resurrected .. this would change the amount of xp lost over dying and timing out without a raise..
Hope this makes sense, thanks for any help
Skath
50hp 128m 120mv> kill tor
You barely hit the Warrior Guildmaster on his head.
You barely hit the Warrior Guildmaster on his head.
50hp 128m 120mv> ..Everything begins to fade to black.
You feel yourself leaving your body... rising up into the air, you feel
more free than you have ever felt before...
However, before your deity comes to collect your soul, you feel a strange
pulling sensation as strange and colorful mists swirl around you...
You miss the Warrior Guildmaster.
You miss the Warrior Guildmaster.
The Warrior Guildmaster hits you very hard on you head.
You wish that your wounds would stop BLEEDING so much!
The Warrior Guildmaster hits you very hard on you head.
You wish that your wounds would stop BLEEDING so much!
Other Chars in Room
The Warrior Guildmaster hits Stanley very hard on the head.!
The Warrior Guildmaster hits Stanley very hard on the head.!
The Warrior Guildmaster hits Stanley very hard on the head.!
Stanley has DIED!!
Also notice that the DIEMSG is displayed before the end of the fight sequence. I have tried to correct this but only wind up crashing the mud. Sorry still too much of a newbie i guess..
Any help on this would be most appreciated.
Also, I was interested in changing it so that when someone dies they dont get automatically transfered to another room or corpsed.. but lie in a limbo like state for XX amount of time.. so that they can be raised or resurrected .. this would change the amount of xp lost over dying and timing out without a raise..
Hope this makes sense, thanks for any help
Skath