Hello,
I'm having my core dump whenever I move to a room with another character. I made a test character to test new features I coded but if i use goto to transfer to him, the mud crashes, if I transfer him to me it crashes, if I goto the room next to him and then manually move into his room, it crashes.
I used lldb on OSX to look at the core file and it gave me this out of comm.c. Anyone know how to fix this? I'm using swfote2.1.5
(lldb) target create "../bin/swr"
Current executable set to '../bin/swr' (x86_64).
(lldb) settings set -- target.run-args "core.15758"
(lldb) list
152 {
153 struct timeval now_time;
154 bool fCopyOver = !TRUE;
155
156 /*
157 * Memory debugging if needed.
158 */
159 #if defined(MALLOC_DEBUG)
160 malloc_debug( 2 );
161 #endif
I'm having my core dump whenever I move to a room with another character. I made a test character to test new features I coded but if i use goto to transfer to him, the mud crashes, if I transfer him to me it crashes, if I goto the room next to him and then manually move into his room, it crashes.
I used lldb on OSX to look at the core file and it gave me this out of comm.c. Anyone know how to fix this? I'm using swfote2.1.5
(lldb) target create "../bin/swr"
Current executable set to '../bin/swr' (x86_64).
(lldb) settings set -- target.run-args "core.15758"
(lldb) list
152 {
153 struct timeval now_time;
154 bool fCopyOver = !TRUE;
155
156 /*
157 * Memory debugging if needed.
158 */
159 #if defined(MALLOC_DEBUG)
160 malloc_debug( 2 );
161 #endif