So Aetolia just made 256 colors a thing. It broke my system, as triggers that want to accept the pre-defined black, red, green, yellow, blue, magenta cyan, and white don't seem to be recognizing that colored text. Setting the triggers back to matching any color made them work again.
How can you tell what color a line is when you receive it from the MU* you're playing?
How can you trigger off that color?
How can you tell what color a line is when you receive it from the MU* you're playing?
How can you trigger off that color?