using MUSHclient as a shortcut to implement new spells and abilities

Posted by Wifidi on Tue 29 Mar 2011 02:32 PM — 3 posts, 15,884 views.

#0
I'm interested in MUDers' reactions to this shortcut.

A smart MUD client like MUSHclient enables implementing higher level spells for higher level characters using a MUDclient'ed, wizinvis'ed, snooping "Immbot" that responds to players' actions/speech. "If's" and other client logic capabilities create a potential spell factory for novice coders who then are modifying triggers rather than code.

For example, a player raising his or her hand could trigger the snooping immbot to: "at player zreset", "at player echo (something about nearby creatures have returned)", "at player set player mana 0", etc., to include possibly things like "at player force player rest", so long as any immcommands are truly wizinvis (totally unseen).

I plan to be able to code spells like mass blind, minor chaos (some mobiles attack each other), chaos (all less-than-strongest mobiles attack the strongest), yet I could have a lot more accomplished today using this shortcut and maybe some ideas are easier or possibly only possible with this shortcut.
Australia Forum Administrator #1
When you say "a potential spell factory" you mean, if the client is connected at the time, right? I can see implementation issues if the MUD relies on dozens of connected clients all controlling bots in various locations.
#2
Nick Gammon said:

When you say "a potential spell factory" you mean, if the client is connected at the time, right? I can see implementation issues if the MUD relies on dozens of connected clients all controlling bots in various locations.

Acknowledged. It's definitely a problematic substitute for coding skill.