Item lvl restrictions

Posted by Gradius on Fri 22 Oct 2004 03:07 PM — 3 posts, 16,111 views.

#0
I am using Area Editor 1.33 and when i add Items to an area file for some reason the lvl requirements are rediculious.

Example:

I created a wooden sword that does 1d4 dmg in superb condition with weapon type-slash. it weighs one pound and costs 10 gold. There are no object flags, and the wear flag is wield.

For some reason when i go into my mud the lvl requirements for the item are lvl 14. I dont see what fields could be making the item have that sort of lvl requirement... is there something that im missing?
USA #1
Item level is generated automatically, which I don't like. It's pretty much random. This is mainly to do with shops, etc. oset <obj> level <level> to change it.
Australia #2
I think if you set the soft levels to something other than 0 -> 50 then you can restrict the levels of items in shops to be between those levels.

There are a few other ways you can force the levels of objects to be what you want, 1 useing mprogs and the other by useing some code and the v5 value, there is a snippet somewhere that show how to do this.