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➜ MUSHclient
➜ General
➜ TriggerStyleRuns without send_to_script_after_omit?
TriggerStyleRuns without send_to_script_after_omit?
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Posted by
| AdInfinitum
(74 posts) Bio
|
Date
| Thu 28 Jul 2022 01:05 PM (UTC) |
Message
| I'm trying to suppress the output from another plugin that conflicts with a current plugin. Now, I can suppress the output and grab the styles if I send to script after omit. Or I can not grab the style runs and just grab the plain line and use StopEvaluatingTriggers(true) to suppress the output from other plugins (assuming I understand how that function works).
However, I need both cases to be true. Is there a way that I'm missing that I can suppress the output from outside plugins AND keep the style runs? The code in question so far is this:
<trigger group="scans"
regexp="y" match="^\s+ - (.*)$"
name="scanLine" omit_from_output="y"
send_to="14" sequence="10"
><send>
local scanned = "%1"
for _,v in ipairs(checkNames) do
if scanned:upper():find(v:upper()) then
if #dirTemp > 0 then
TSROutput[(#TSROutput+1)] = dirTemp
dirTemp = {}
end
TSROutput[(#TSROutput+1)] = TriggerStyleRuns
end
end</send>
</trigger>
| Top |
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Posted by
| Fiendish
USA (2,533 posts) Bio
Global Moderator |
Date
| Reply #1 on Thu 28 Jul 2022 01:42 PM (UTC) Amended on Thu 28 Jul 2022 01:46 PM (UTC) by Fiendish
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Message
| I'm having a hard time following what you're trying to do because you keep using overlapping terms.
Quote: I'm trying to suppress the output...
Ok, so far so good.
Quote: Now, I can suppress the output and grab the styles if I send to script after omit.
So do that?
Please describe the scenario in more detail, because your current question is very unclear. |
https://github.com/fiendish/aardwolfclientpackage | Top |
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Posted by
| AdInfinitum
(74 posts) Bio
|
Date
| Reply #2 on Thu 28 Jul 2022 02:09 PM (UTC) Amended on Thu 28 Jul 2022 02:37 PM (UTC) by AdInfinitum
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Message
| Whoops, I was hasty in posting that I did not read to make sure what was said made sense.
Here's a breakdown of what happens.
Plugin A: When scanning, the plugin returns all scan output with modified lines (using style runs and ColourNote). Triggers for scan are always on.
Plugin B: Scans with a different purpose in mind. I supply a list of keywords to scan for, and it returns those lines, only, using style runs and ColourNote.
As an example:
Regular output:
Right here you see:
- (P)(G)(W) PlayerA
- (P)(G)(W) (OPK) PlayerB
- (P)(G) PlayerC
North from here you see:
- (T)(G)(W) A Benevolent Priestess
3 North from here you see:
- (T)(G)(W) Mother Mystra
2 East from here you see:
- (P) (Linkdead) PlayerD
3 East from here you see:
- (P)(G) PlayerE
3 South from here you see:
- (R) An Aylorian tax collector
- (G) A touring dwarf
In Plugin A, those lines are modified with different colors/text depending on various information.
In Plugin B, however, I use the command:
and it would return only:
North from here you see:
- (T)(G)(W) A Benevolent Priestess
3 South from here you see:
- (R) An Aylorian tax collector
The problem I'm facing is that instead of the immediate above, I get both combined together, with Plugin B's output beneath Plugin A.
My options, as I currently see it. are as follows:
1. Completely disable Plugin A and then re-enable after the scan from Plugin B is finished.
2. Use StopEvaluatingTriggers(true) and return the line devoid of styles.
3. Live with the dual output.
Is there a way to suppress the output from Plugin A and retain the styles for Plugin B?
I would merge the two together if it were a viable option, but that cuts out those who do not want Plugin A but want Plugin B. | Top |
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Posted by
| Fiendish
USA (2,533 posts) Bio
Global Moderator |
Date
| Reply #3 on Thu 28 Jul 2022 02:40 PM (UTC) Amended on Thu 28 Jul 2022 02:44 PM (UTC) by Fiendish
|
Message
| In my opinion, anything replicating game output should use Simulate, which allows later scripts to alter the display, and not ColourNote. Using ColourNote is both hostile and unnecessary. |
https://github.com/fiendish/aardwolfclientpackage | Top |
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Posted by
| AdInfinitum
(74 posts) Bio
|
Date
| Reply #4 on Thu 28 Jul 2022 02:44 PM (UTC) |
Message
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Fiendish said:
In my opinion, anything replicating game output should use Simulate and not ColourNote. ColourNote is for notes with color.
If I could incorporate color into Simulate, I would probably go that route. Maybe we need a "SimulateStyles" function that works precisely like Simulate does but takes into account style functions. | Top |
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Posted by
| Fiendish
USA (2,533 posts) Bio
Global Moderator |
Date
| Reply #5 on Thu 28 Jul 2022 02:46 PM (UTC) |
Message
|
Quote: If I could incorporate color into Simulate, I would probably go that route.
You can. Just convert the styles to ANSI codes. Since you're clearly playing Aardwolf, you can use my stylesToANSI function defined in aardwolf_colors.lua.
https://github.com/fiendish/aardwolfclientpackage/wiki/Color-Functions#stylestoansi-styles |
https://github.com/fiendish/aardwolfclientpackage | Top |
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Posted by
| AdInfinitum
(74 posts) Bio
|
Date
| Reply #6 on Thu 28 Jul 2022 03:28 PM (UTC) |
Message
|
Fiendish said:
You can. Just convert the styles to ANSI codes. Since you're clearly playing Aardwolf, you can use my stylesToANSI function defined in aardwolf_colors.lua.
https://github.com/fiendish/aardwolfclientpackage/wiki/Color-Functions#stylestoansi-styles
Ah, well, that's helpful then. I have made the appropriate changes in Plugin B. It works the same as before, except using Simulate instead of ColourNote. Something I can incorporate into many of my plugins.
I suppose I'll need to reimagine my ColourNotes in Plugin A, too, to use Simulate instead and set a higher sequence on the triggers if I want to get this to work properly? Otherwise, as it stands, I run into the same issue, with Plugins A and B combining. Or am I missing some key component? | Top |
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Posted by
| Fiendish
USA (2,533 posts) Bio
Global Moderator |
Date
| Reply #7 on Fri 29 Jul 2022 01:44 PM (UTC) |
Message
| What you do will depend entirely on how your plugins work. If plugin A reads and omits the entire original output first before printing anything, that will have a different downstream effect than if it reads/omits/redisplays each line one at a time as they arrive. |
https://github.com/fiendish/aardwolfclientpackage | Top |
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