I have fixed all of the errores except this one:
make -s smaug
Compiling o/overland.o....
overland.c:186: error: braces around scalar initializer for type 'const sect_color_type*'
make[1]: *** [o/overland.o] Error 1
make: *** [all] Error 2
this is the code:
const struct sect_color_type *sect_show[SECT_MAX] = {
/* Sector Type Color Symbol Description Passable? Move R G B */
{SECT_INSIDE, "&x", " ", "indoors", FALSE, 1, 0, 0, 0},
{SECT_CITY, "&Y", ":", "city", TRUE, 1, 255, 128, 64},
{SECT_FIELD, "&G", "+", "field", TRUE, 1, 141, 215, 1},
{SECT_FOREST, "&g", "+", "forest", TRUE, 2, 0, 108, 47},
{SECT_HILLS, "&O", "^", "hills", TRUE, 3, 140, 102, 54},
{SECT_MOUNTAIN, "&w", "^", "mountain", TRUE, 5, 152, 152, 152},
{SECT_WATER_SWIM, "&C", "~", "shallow water", TRUE, 2, 89, 242, 251},
{SECT_WATER_NOSWIM, "&B", "~", "deep water", TRUE, 2, 67, 114, 251},
{SECT_AIR, "&x", "?", "air", FALSE, 1, 0, 0, 0},
{SECT_UNDERWATER, "&x", "?", "underwater", FALSE, 5, 0, 0, 0},
{SECT_DESERT, "&Y", "~", "desert", TRUE, 3, 241, 228, 145},
{SECT_RIVER, "&B", "~", "river", TRUE, 3, 0, 0, 255},
{SECT_OCEANFLOOR, "&x", "?", "ocean floor", FALSE, 4, 0, 0, 0},
{SECT_UNDERGROUND, "&x", "?", "underground", FALSE, 3, 0, 0, 0},
{SECT_JUNGLE, "&g", "*", "jungle", TRUE, 2, 70, 149, 52},
{SECT_SWAMP, "&g", "~", "swamp", TRUE, 3, 218, 176, 56},
{SECT_TUNDRA, "&C", "-", "tundra", TRUE, 2, 54, 255, 255},
{SECT_ICE, "&W", "=", "ice", TRUE, 3, 133, 177, 252},
{SECT_OCEAN, "&b", "~", "ocean", FALSE, 1, 0, 0, 128},
{SECT_LAVA, "&R", ":", "lava", FALSE, 2, 245, 37, 29},
{SECT_SHORE, "&Y", ".", "shoreline", TRUE, 3, 255, 255, 0},
{SECT_TREE, "&g", "^", "impass forest", FALSE, 10, 0, 64, 0},
{SECT_STONE, "&W", "^", "impas mountain", FALSE, 10, 128, 128, 128},
{SECT_QUICKSAND, "&g", "%", "quicksand", FALSE, 10, 128, 128, 0},
{SECT_WALL, "&P", "I", "wall", FALSE, 10, 255, 0, 255},
{SECT_GLACIER, "&W", "=", "glacier", FALSE, 10, 141, 207, 244},
{SECT_EXIT, "&W", "#", "exit", TRUE, 1, 255, 255, 255},
{SECT_TRAIL, "&O", ":", "trail", TRUE, 1, 128, 64, 0},
{SECT_BLANDS, "&r", ".", "blasted lands", TRUE, 2, 128, 0, 0},
{SECT_GRASSLAND, "&G", ".", "grassland", TRUE, 1, 83, 202, 2},
{SECT_SCRUB, "&g", ".", "scrub", TRUE, 2, 123, 197, 112},
{SECT_BARREN, "&O", ".", "barren", TRUE, 2, 192, 192, 192},
{SECT_BRIDGE, "&P", ":", "bridge", TRUE, 1, 255, 0, 128},
#ifdef DRAGONFLIGHT
{SECT_ROAD, "&Y", ":", "road", TRUE, 1, 215, 107, 0},
{SECT_LANDING, "&R", "#", "landing", TRUE, 1, 255, 0, 0}
#else
{SECT_ROAD, "&Y", ":", "road", TRUE, 1, 215, 107, 0}
#endif
};
Any help??
Thanks |