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 Entire forum ➜ MUSHclient ➜ Tips and tricks ➜ Learn to make a script to move an area/attack things/move certain paths?

Learn to make a script to move an area/attack things/move certain paths?

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Posted by Xavros   USA  (2 posts)  Bio
Date Tue 19 Jun 2012 08:26 PM (UTC)
Message
new to this client its very different from zmud/cmud was wondering if anyone could help me learn/make a script for what i have described in the subject?
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Posted by Xavros   USA  (2 posts)  Bio
Date Reply #1 on Tue 19 Jun 2012 09:13 PM (UTC)
Message
#CLASS {bots|crag}
#ALIAS crag1 {#var cragmove 0;#alias p {e;#alias p {s;#alias p {e;#alias p {s;#alias p {e;#alias p {n;#alias p {n;#alias p {n;#alias p {w;#alias p {n;#alias p {n;#alias p {e;#alias p {n;#alias p {s;e;#alias p {s;#alias p {w;#alias p {e;e;#alias p {w;s;#alias p {e;#alias p {crag2}}}}}}}}}}}}}}}}}}}}}
#ALIAS crag2 {#var cragmove 0;#alias p {s;#alias p {e;#alias p {w;w;#alias p {e;s;#alias p {w;#alias p {e;s;#alias p {e;#alias p {w;s;#alias p {w;#alias p {w;#alias p {s;#alias p {n;w;#alias p {s;#alias p {n;w;#alias p {n;#alias p {w;#alias p {s;#alias p {n;w;#alias p {s;#alias p {n;w;#alias p {n;#alias p {s;w;#alias p {e;e;e;n;#alias p {crag3}}}}}}}}}}}}}}}}}}}}}}}}}
#ALIAS crag3 {#var cragmove 0;#alias p {w;#alias p {n;#alias p {w;#alias p {n;#alias p {e;#alias p {w;w;#alias p {e;n;#alias p {w;#alias p {e;n;#alias p {w;#alias p {e;n;#alias p {e;#alias p {s;#alias p {e;#alias p {s;#alias p {e;#alias p {n;#alias p {n;#alias p {e;#alias p {n;#alias p {w;#alias p {n;#alias p {e;#alias p {w;w;#alias p {e;s;e;s;w;s;s;w;n;w;n;w;s;s;s;s;e;s;e;s;e;s;e;e;e;e;n;n;n;n;w;n;n;w;w;s;s;e;s;s;s;w;n;w;n;w;#alias p {crag1}}}}}}}}}}}}}}}}}}}}}}}}}}}
#TRIGGER {You lead your party into battle against} {#wa 650;slice monster} "" {disable}
#CLASS 0
#CLASS {bots|crag|nextroom10}
#TRIGGER {You cannot find anything by that name here} {#cla nextroom10 0;#wa 750;#cla nextroom10 1;bury;p;k monsters}
#TRIGGER {You don't see any} {#cla nextroom10 0;#wa 750;#cla nextroom10 1;bury;p;party attack monsters}
#TRIGGER {No monsters around.} {#wa 1000;p;kill monsters}
#TRIGGER {dealt the death blow} {#cla nextroom 0;#wa 750;#cla nextroom 1;kill monster}
#CLASS 0
#CLASS {bots|crag|Blah}
#VAR cragmove {2}
#TRIGGER {You cannot find anything by that name here.} {bury;p;party attack monsters}
#TRIGGER {You don't see any monsters here} {#wa 1000;p;party attack monsters}
#TRIGGER {No monsters around} {p;party attack monsters}
#TRIGGER {dies} {#add cragmove -1;#IF (@cragmove = 0) {#alarm +1 {bury;p;party attack monsters}}}
#TRIGGER {Umbris Shadow and Bones are here.} {#var cragmove 2}
#TRIGGER {Umbris Shadow dies} {#add cragmove -1;#IF (@cragmove = 0) {#alarm +1 {bury;p;#var cragmove 2;party attack monsters}}} "" {verbatim|disable}
#TRIGGER {Spider dies} {#add cragmove -1;#IF (@cragmove = 0) {#alarm +1 {bury;p;#var cragmove 2;party attack monsters}}} "" {disable}
#TRIGGER {Shadow dies} {#add cragmove -1;#IF (@cragmove = 0) {#alarm +1 {bury;p;#var cragmove 2;party attack monsters}}} "" {verbatim|disable}
#TRIGGER {Troll dies} {#add cragmove -1;#IF (@cragmove = 0) {#alarm +1 {bury;p;#var cragmove 2;party attack monsters}}} "" {disable}
#TRIGGER {Small Shadow dies} {#add cragmove -1;#IF (@cragmove = 0) {#alarm +1 {bury;p;#var cragmove 2;party attack monsters}}} "" {verbatim|disable}
#TRIGGER {Rat dies} {#add cragmove -1;#IF (@cragmove = 0) {#alarm +1 {bury;p;#var cragmove 2;party attack monsters}}} "" {disable}
#TRIGGER {Umbris Shadow and Rat are here.} {#var cragmove 2}
#TRIGGER {Umbris Shadow and Small Shadow are here.} {#var cragmove 2}
#TRIGGER {Umbris Shadow and Spider are here.} {#var cragmove 2}
#TRIGGER {Umbris Shadow and Troll are here.} {#var cragmove 2}
#TRIGGER {Umbris Shadow and Shadow are here.} {#var cragmove 2}
#TRIGGER {Umbris Shadow are here.} {#var cragmove 1}
#CLASS 0
this is what im talking about but its from zmud/cmud not sure how to do so on mushclient how would i convert this one as well i think that will help me a great deal in how to make another if i knew how mushclient made it look
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