Ive seen threads talking about using images/colors/repeated textures not as "background" as in behind the command window text, but behind all miniwindows, but for the life of me I cant find those threads.
My question is, is it possible to use an image behind the miniwindows and have that image change based on what sector type your current room is? So for example you would have a forest image load while in a forest room, and it changes to a city image when moving into a town.
This concept of changing images based on game events is cropping up in alot of ideas Im starting to map out, such as having a miniwindow load the image of the mob you are fighting, with particle effects layered on it when you use spells and special attacks.
My question is, is it possible to use an image behind the miniwindows and have that image change based on what sector type your current room is? So for example you would have a forest image load while in a forest room, and it changes to a city image when moving into a town.
This concept of changing images based on game events is cropping up in alot of ideas Im starting to map out, such as having a miniwindow load the image of the mob you are fighting, with particle effects layered on it when you use spells and special attacks.