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➜ SMAUG
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Posted by
| Malti
USA (55 posts) Bio
|
Date
| Tue 25 Apr 2006 04:39 AM (UTC) |
Message
| I am curious how you add quest flagging for zones. For example, when you complete Quest A, you get flagged so you can enter Plane A. I am hoping there is a way to do this without changing much if any code. | Top |
|
Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #1 on Tue 25 Apr 2006 04:42 AM (UTC) |
Message
| There's really no way to do this without adding code.
Look into the qbit/abit snippet, that may be what you'd need. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
|
Posted by
| Samryn
United Kingdom (60 posts) Bio
|
Date
| Reply #2 on Mon 02 Jul 2007 12:14 AM (UTC) |
Message
| I've been searching for this qbit/abit snippet and haven't had any luck. Does anyone know where i can get it from?
Thanks! |
Samryn Medri | Top |
|
Posted by
| Samson
USA (683 posts) Bio
|
Date
| Reply #3 on Mon 02 Jul 2007 04:20 AM (UTC) |
Message
| http://www.mudbytes.net/index.php?a=files&s=viewfile&fid=962
I just added it there after realizing it didn't exist anywhere that I could find. | Top |
|
Posted by
| Samryn
United Kingdom (60 posts) Bio
|
Date
| Reply #4 on Mon 02 Jul 2007 08:41 PM (UTC) |
Message
| Cheers Samson, i was lookin on AFKmud site as i thought i saw them there but didn't =( but thanks again! |
Samryn Medri | Top |
|
Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #5 on Mon 02 Jul 2007 08:43 PM (UTC) |
Message
| Oh, and Malti. You could do something, I suppose.
Example: Reward the player an item for completing Quest A. When you try to enter Plane A, have a prog that checks if the player has the item or not. Crude, yes. But it doesn't require any coding. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
|
Posted by
| Samryn
United Kingdom (60 posts) Bio
|
Date
| Reply #6 on Tue 03 Jul 2007 12:12 AM (UTC) |
Message
| Hmmm, with this snippet everything seems to work alright until you get to doing the ifcheck.
Log: [*****] BUG: hasabit: bad abit number, Room #1200.
>entry_prog 100
if hasabit($n) == 1
mea $n Oh wow, this does work!
else
mea $n seems you dont have the abit... let me set it for you.
mpaset $n 1
endif
ABIT: 1
This is just me testing it out, was wondering it it can hold a string description =)
Any idea's why it could be causing that? Here is the code for "If hasabit".
if( !str_cmp( chck, "hasabit" ) )
{
int number;
if( is_number( rval ) )
{
number = atoi( rval );
if( get_abit( chkchar, number ) == NULL )
return mprog_veval( 0, opr, 1, mob );
else
return mprog_veval( 1, opr, 1, mob );
}
progbug( "hasabit: bad abit number", mob );
return BERR;
}
Thanks =) |
Samryn Medri | Top |
|
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