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 Entire forum ➜ SMAUG ➜ Running the server ➜ Player Killing - immortals only?

Player Killing - immortals only?

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Posted by Reshad   (61 posts)  Bio
Date Reply #15 on Fri 28 Jan 2005 06:13 PM (UTC)
Message
So, I add the program with this:

mppkset $n yes

in the starting area, when you die and when you start?
Mine is 10300, so I add it there?
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Posted by David Haley   USA  (3,881 posts)  Bio
Date Reply #16 on Fri 28 Jan 2005 06:20 PM (UTC)
Message
Yes, but I'm not sure which trigger you want to use. It's been a while and I don't remember it off the top of my head. You'll want to look at the existing programs and find the one that runs when the player starts up.

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
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Posted by Reshad   (61 posts)  Bio
Date Reply #17 on Fri 28 Jan 2005 06:24 PM (UTC)
Message
Ah, oke, but:

mppkset $n yes

is right?
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Posted by David Haley   USA  (3,881 posts)  Bio
Date Reply #18 on Fri 28 Jan 2005 06:51 PM (UTC)
Message
It's right but you need to contextualize it, but it into a trigger. It's right if it's in the right trigger, but useless if put into the wrong trigger.

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
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Posted by Meerclar   USA  (733 posts)  Bio
Date Reply #19 on Fri 28 Jan 2005 10:48 PM (UTC)
Message
The easiest way to do this with a trigger is to put either a hidden mob in your starting room and use an exall (exits, all) prog or in the next room(s) with enter progs. You should probably also be aware that such a blanket pk status can cause large amounts of "griefing" and drive casual players away.

Meerclar - Lord of Cats
Coder, Builder, and Tormenter of Mortals
Stormbringer: Rebirth
storm-bringer.org:4500
www.storm-bringer.org
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Posted by Frobozz   (75 posts)  Bio
Date Reply #20 on Sat 29 Jan 2005 02:38 AM (UTC)
Message
Edit do_kill, take out the check on whether or not the person is deadly. Take out deadly/non-deadly checks.

That's basically what I did.

Well what I did was take out the check on non-deadly/deadly and put a check on how long the person has been playing, I give them 24 hours of safety.

But if you dont know C/C++ I would avoid it.
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Posted by Reshad   (61 posts)  Bio
Date Reply #21 on Mon 31 Jan 2005 06:56 AM (UTC)
Message
Oke, I have tried it, doesn't work...

I put mppkset $n yes in a prog in 10300 and I still can't pk...
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #22 on Mon 31 Jan 2005 05:23 PM (UTC)
Message
Did you make sure the prog was used on the player who is trying to PK? What does it say when you try to PK?

Also Frobozz, Reshad is running WinSmaug so he cannot compile.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Frobozz   (75 posts)  Bio
Date Reply #23 on Mon 31 Jan 2005 11:06 PM (UTC)
Message
Oh my sincere apologies, I thought that winsmaug ran similar to smaug smaug in that you still had .c files or .cpp files to edit..

My bad, sorry Reshad!
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Posted by David Haley   USA  (3,881 posts)  Bio
Date Reply #24 on Mon 31 Jan 2005 11:24 PM (UTC)
Message
Quote:
Also Frobozz, Reshad is running WinSmaug so he cannot compile.
Eh?? I compiled WinSmaug just fine... in fact I compiled the very version Reshad is using! :)

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #25 on Tue 01 Feb 2005 12:41 AM (UTC)
Message
Yes but in his previous topics, it seemed he did not have the tools to compile, in which you made a deal.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by David Haley   USA  (3,881 posts)  Bio
Date Reply #26 on Tue 01 Feb 2005 12:52 AM (UTC)
Message
Oh. The way you wrote your sentence I thought you were referring to some kind of inherent property of WinSmaug... my bad. :)

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
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Posted by Frobozz   (75 posts)  Bio
Date Reply #27 on Wed 02 Feb 2005 01:01 PM (UTC)
Message
Well!

If he can compile I would suggest the hardcode change, if he can't compile I would suggest an mpprogram in a newbie school or in the starting room as has been suggested.
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Posted by Reshad   (61 posts)  Bio
Date Reply #28 on Thu 03 Feb 2005 12:58 PM (UTC)
Message
Whatever I do it doesn't work... Well, I'll look at it again in a few days...
If it doesn't work, I am going to pay Ksylian. Hope he is willing to do it ;)
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Posted by Meerclar   USA  (733 posts)  Bio
Date Reply #29 on Thu 03 Feb 2005 04:38 PM (UTC)
Message
What type of prog are you using for this?

Meerclar - Lord of Cats
Coder, Builder, and Tormenter of Mortals
Stormbringer: Rebirth
storm-bringer.org:4500
www.storm-bringer.org
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