What do some of these flags mean?
For example:
Burried
Covering
Deathrot
Donation
Glow
Hum
Loyal
Inventory
Prototype
Pet
Sentinel
Train
Scholar
Meta_aggr
Noassist
Petshop
Solitary
Tunnel
Logspeech
And all of the clan things, like Clanstoreroom
thank you for your help, in advance :)
Hi,
This was right from mud.h
#define ACT_IS_NPC 0 /* Auto set for mobs */
#define ACT_SENTINEL 1 /* Stays in one room */
#define ACT_SCAVENGER 2 /* Picks up objects */
#define ACT_AGGRESSIVE 5 /* Attacks PC's */
#define ACT_STAY_AREA 6 /* Won't leave area */
#define ACT_WIMPY 7 /* Flees when hurt */
#define ACT_PET 8 /* Auto set for pets */
#define ACT_TRAIN 9 /* Can train PC's */
#define ACT_PRACTICE 10 /* Can practice PC's */
#define ACT_IMMORTAL 11 /* Cannot be killed */
#define ACT_DEADLY 12 /* Has a deadly poison */
#define ACT_POLYSELF 13
#define ACT_META_AGGR 14 /* Attacks other mobs */
#define ACT_GUARDIAN 15 /* Protects master */
#define ACT_RUNNING 16 /* Hunts quickly */
#define ACT_NOWANDER 17 /* Doesn't wander */
#define ACT_MOUNTABLE18 /* Can be mounted */
#define ACT_MOUNTED 19 /* Is mounted */
#define ACT_SCHOLAR 20 /* Can teach languages */
#define ACT_SECRETIVE 21 /* actions aren't seen */
#define ACT_HARDHAT 22 /* Immune to falling item damage */
#define ACT_MOBINVIS 23 /* Like wizinvis */
#define ACT_NOASSIST 24 /* Doesn't assist mobs */
#define ACT_AUTONOMOUS 25/* Doesn't auto switch tanks */
#define ACT_PACIFIST 26 /* Doesn't ever fight */
#define ACT_NOATTACK 27 /* No physical attacks */
#define ACT_ANNOYING 28 /* Other mobs will attack */
#define ACT_STATSHIELD 29 /* prevent statting */
#define ACT_PROTOTYPE30 /* A prototype mob */
I'm thinking the rest should be in the code somewhere...