Hi, I recently gained an older mud and I am trying to edit it to fit the new theme im working with. However the game was modified heavily from the smaug v1.4. How do i get the config files up to date? including all the new things he added like spell damage and such?
Need help with config files
Posted by Shadwenx on Thu 30 Jun 2011 07:17 AM — 4 posts, 22,971 views.
Which config file?
Spell damage shouldn't matter, it's just an area editor.
What matters is if you changed the area file format.
Spell damage shouldn't matter, it's just an area editor.
What matters is if you changed the area file format.
the one that is replacing smaug.config in the area editor.
i have
commands.dat
skills.dat
social.dat
just missing config.dat
alot of flags were added, and additional stats to gear.
I was wondering if there is an easy way to update the config.dat?
or if yall can explain the long way.
i have
commands.dat
skills.dat
social.dat
just missing config.dat
alot of flags were added, and additional stats to gear.
I was wondering if there is an easy way to update the config.dat?
or if yall can explain the long way.
I'm not totally sure I understand the question. The file itself can be edited by any text editor (eg. Notepad). Here is part of it:
Now, within the program's design parameters, you could add or modify flags.
However since the program was written newer versions of Smaug have used a totally different area file format, so the Area Editor many not be a heap of use to you.
I suggest you read the file configuration.txt that came with the editor. That should explain what is possible.
* --------------------------------------------------------------
* Flags that affect mobs
* --------------------------------------------------------------
#ACT
Flag01 Npc
Flag02 Sentinel
Flag03 Scavenger
Flag06 Aggressive
Flag07 Stayarea
Flag08 Wimpy
Flag09 Pet
Flag10 Train
Flag11 Practice
Flag12 Immortal
Flag13 Deadly
Flag14 Polyself
Flag15 Meta_aggr
Flag16 Guardian
Flag17 Running
Flag18 Nowander
Flag19 Mountable
Flag20 Mounted
Flag21 Scholar
Flag22 Secretive
Flag23 Polymorphed
Flag24 Mobinvis
Flag25 Noassist
Flag31 Prototype
End
Now, within the program's design parameters, you could add or modify flags.
However since the program was written newer versions of Smaug have used a totally different area file format, so the Area Editor many not be a heap of use to you.
I suggest you read the file configuration.txt that came with the editor. That should explain what is possible.