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Forces script source file to be reprocessed


Game -> Reload Script File

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Example of script call

world.DoCommand "ReloadScriptFile"


This causes the script file associated with this world to be recompiled.

You should do this after correcting any syntax errors which have been reported in your script.

Reloading the script file also re-initializes the script engine, thus clearing any variables which were established during a previous script execution.

In the case of Lua scripts it also causes the Lua 'sandbox' to be re-executed.

See Also ...


Database (SQLite)
Lua base functions
Lua bc (big number) functions
Lua bit manipulation functions
Lua coroutine functions
Lua debug functions
Lua io functions
Lua LPEG library
Lua math functions
Lua os functions
Lua package functions
Lua PCRE regular expression functions
Lua script extensions
Lua SQLite (database) interface
Lua string functions
Lua syntax
Lua table functions
Lua utilities
Scripting callbacks - MXP
Scripting callbacks - plugins
Scripting data types
Scripting functions list
Scripting return codes
World functions

(Help topic: command=ReloadScriptFile)

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