Any number of "triggers" can be entered, per world. Triggers are
used to match on output from the MUSH, and then automatically perform a function
(for example, page someone when they connect)
Triggers can include wildcards (e.g. "* says *") to match on variable
text. The text matched on in the wildcard can be used in the response to the
trigger
Lines which activate a trigger can be displayed in a different colour, so you
can use triggers to highlight certain types of game output
Lines which activate a trigger can also optionally play a sound file (a WAV
file) so that you can use triggers to play sounds to alert you to certain events
Omit from output (to cause a trigger to discard annoying game input)
Keep evaluating (so a trigger match doesn't stop evaluation of other triggers).
eg. "* pages you", "Tom pages you" could be 2 separate
triggers which both have an effect (one might cause a different colour, the
other might trigger a response)
Copy wildcard to clipboard. eg. "* pages you" could copy whatever
"*" matches onto the clipboard
Labels (so triggers have names)
Script event (so triggers cause a script subroutine to fire)