How does rp points gained?what is its system?loadrpobj <wear loc> is not workin or how do i make it work?in class edit what does a totem do?and deity too?
totems and rp
Posted by Ronald on Wed 27 Feb 2002 09:16 PM — 6 posts, 25,610 views.
RPS is awarded for says and emotes approximately every 10 minutes. For the exact workings you will need track it down in the source code and read it from there.
The system command is used to execute external commands... for most purposes you wont need to use this command.
Not everything in dawn is completed, development has been put into what was interesting at the time... this is why dawn has a huge number of features, but not are all 100% finished. Those other features you have asked about are incomplete.
The system command is used to execute external commands... for most purposes you wont need to use this command.
Not everything in dawn is completed, development has been put into what was interesting at the time... this is why dawn has a huge number of features, but not are all 100% finished. Those other features you have asked about are incomplete.
In code, Totems are a given to a druid by month of creation, or birth. Flourishing a totemstaff, you use the command "fourish totemstaff totemguardian" and It will summon a guardian of your totem to your aid. Totem spirits is another part of totems but hasn't been finished in code.
Rp objects, can easily be used to imms, to give certain players special abilities due to their background, or they can be used to give certain players, family objects, like a family ring, that they have gotten from their father, and to that ring the imms can then attach some special powers, or use it in a special quest make for that player. (like entering a room, where a special mob is, that looks for that special object, and then says something to the player).
Also, loadrpobj, doesn't work because it is called something else in interp.cpp file, try doing a search for rp or rpobj, and see what the commands is called, also you can try and use the "commands" command in game, sometimes there are commands there that don't show up on wizhelp. :)
else, i can try and post the code i have made for a command lister, which lists all the commands that the game has, though be carefull with it, it output a rather big list.
else, i can try and post the code i have made for a command lister, which lists all the commands that the game has, though be carefull with it, it output a rather big list.
If you want to load rp objects, simply create an object via OLC (oedit create <vnum>) and set it as item_type RP. Due note there are no special enhancements that you can gain from OLC item_type RP. That particular flag doesn't load any values and doesn't allow special mods to be added on.
After the object is created, do "load obj <object vnum>". Probably one of the reasons why loadrpobj was removed from the code because its generally pointless to have a bunch of load commands when you have one that loads mobs & objects in one command.
In regards to totems, I am currently writing a generic area file to enhance the totem system for public use in which will not be the same file used on The Darkening Sun MUD.
- Daos
<you know where to find me>
After the object is created, do "load obj <object vnum>". Probably one of the reasons why loadrpobj was removed from the code because its generally pointless to have a bunch of load commands when you have one that loads mobs & objects in one command.
In regards to totems, I am currently writing a generic area file to enhance the totem system for public use in which will not be the same file used on The Darkening Sun MUD.
- Daos
<you know where to find me>