I have my system in a plugin. I store all my lua variables in a MUSHclient variable. What I'm looking to do is then store that MUSHclient variable in the world, not the plugin. I know a number of ways around it, but all require something to be added to the world itself. Is there any way at all to do it from the plugin itself?
I've tried looking for a function such as SetPluginVariable or SetWorldVariable, but I can't find one. I've tried setting it on the world with setting x as the world and using x:SetVariable. Nothing seems to work.
I've tried looking for a function such as SetPluginVariable or SetWorldVariable, but I can't find one. I've tried setting it on the world with setting x as the world and using x:SetVariable. Nothing seems to work.