TBAmud

Posted by Frenze on Mon 02 Jun 2008 01:35 AM — 4 posts, 21,106 views.

#0
As i said in a post on a diffrent board, this is a hell of a base in my opinion. It is derived from circlemud, which from my understanding wasn't all that wonderful in the past. But with constand development just as.
The Oasis OLC
A automap function
DG scripting
and many other nice features i think it is definatly worth looking into :)
#1
ALSO
www.tbamud.com is where the base can be found. :)
#2
I have to agree with Frenze. I have used a few different MUD codebases over the years, and tbaMUD is my favourite, for the following reasons:
  • OasisOLC - the best OLC I've ever seen, is pre-installed.
  • DG-Scripts - an incredibly powerful builder's scripting language is pre-installed.
  • Virtually bug-free. Compiles error-free in Unix, Mac OS X and Windows.
  • Constantly evolving, due to two active forums for ideas and bug-fixes. New update release every few months.
  • Well supported by both the tbaMUD and CWG forums.
  • Comes with a HUGE stock world of 183 zones (over 12,000 rooms), including a builder school.
  • Has extensive help pages for newbies and new builders/scripters, and a help editor for Imms.
  • Has an internal configuration editor to make your MUD how you want it to be.
  • ASCII (XAP) pfiles for easy management.
  • Easy to understand source-code, written in C.
  • Hundreds of updates and bug fixes since the old CircleMUD
  • Cool features include automap, autoquests, buildwalk, copyover, player-owned 'houses', and much more...
  • Loads of patches are available for adding other cool features.
#3
CircleMud and Tbamud are both awesome, I like the taste and feel.