Hmm, got a peculiar question for you guys.
I have a bot open on a mud. It runs 24/7. I have it set to run on the startup of Mush, and my computer starts mush in the startup list for windows. Even though I have a bot in the game I play, I still play with a normal character.
The bot though uses a perl socket plugin I made (some of you might have seen my horrible attempts at figuring this out at first) and the script works great, but it will sometimes lag the entire mushclient program 2 or 3 seconds... sometimes 5 or 6 seconds. That's alot of lag.
So what I'm asking here is - is there any way to restrict a autostart world from starting if it is already open somewhere else on that computer. I know mushclient won't let it open in the same parent window - but if you open a nother parent window it will still load it.
I want to use a second instance of Mushclient to run my normal character, but don't want the two instances of Mushclient fighting over the character with both of their autologin scripts.
If there is a function already existant to handle this, how would I do it that if that world is already open somewhere, open World B instead. That would rock.
Thanks,
Matt
I have a bot open on a mud. It runs 24/7. I have it set to run on the startup of Mush, and my computer starts mush in the startup list for windows. Even though I have a bot in the game I play, I still play with a normal character.
The bot though uses a perl socket plugin I made (some of you might have seen my horrible attempts at figuring this out at first) and the script works great, but it will sometimes lag the entire mushclient program 2 or 3 seconds... sometimes 5 or 6 seconds. That's alot of lag.
So what I'm asking here is - is there any way to restrict a autostart world from starting if it is already open somewhere else on that computer. I know mushclient won't let it open in the same parent window - but if you open a nother parent window it will still load it.
I want to use a second instance of Mushclient to run my normal character, but don't want the two instances of Mushclient fighting over the character with both of their autologin scripts.
If there is a function already existant to handle this, how would I do it that if that world is already open somewhere, open World B instead. That would rock.
Thanks,
Matt