The mud I usually play on has recently asked the players to help reduce bandwidth through the use of MCCP. When I went to the page (http://www.randomly.org/projects/MCCP/clients.html) I noticed that MUSHclient was listed as a client that supported the MCCP protocol. I double checked the MUSHclient compression helpfile and checked that disable compression was not checked. However, the mud implements code that checks to see who is using compression and I was not listed. I have since set up and am using a proxy mcclient program (and with the proxy the mud recognizes the compression).
I would like to know if there is some other step within MUSHclient that I need to take to have a fully functional compression without the use of mcclient. Or if there is some way for me to indicate to the implementor of the game that MUSHclient is actually compressing information although the mud does not indicate that it is.
Thank you,
Shawn
I would like to know if there is some other step within MUSHclient that I need to take to have a fully functional compression without the use of mcclient. Or if there is some way for me to indicate to the implementor of the game that MUSHclient is actually compressing information although the mud does not indicate that it is.
Thank you,
Shawn