I'm not sure if this has been asked, but I didn't find it when I did a search...
When making a mob program, is there a way to pass a variable from the speech trigger? And if this _is_ possible, is there a way for this variable to be used to set a value on an object, say the liquid type of a fountain?
Sangey
When making a mob program, is there a way to pass a variable from the speech trigger? And if this _is_ possible, is there a way for this variable to be used to set a value on an object, say the liquid type of a fountain?
Sangey