Hi,
This is a long shot, but has anyone had a go at either converting Mudlet's map.dat format into something the MUSH generic mapper can use, or has written an adapter in Lua for that file type to read it directly?
I admit I haven't delved into the gory details of Mudlet's format yet - I know its some kind of serialized binary, so it's a little piece of work to unserialize it then convert it to json or something lua can read.
The reason I ask is that I have a humoungous map with 1000's of rooms which would be great to read into the generic mapper.
Thank you,
Woody.
This is a long shot, but has anyone had a go at either converting Mudlet's map.dat format into something the MUSH generic mapper can use, or has written an adapter in Lua for that file type to read it directly?
I admit I haven't delved into the gory details of Mudlet's format yet - I know its some kind of serialized binary, so it's a little piece of work to unserialize it then convert it to json or something lua can read.
The reason I ask is that I have a humoungous map with 1000's of rooms which would be great to read into the generic mapper.
Thank you,
Woody.