unseen loader?ingredientstranslatenew channel,commands limited

Posted by Ronald on Tue 09 Apr 2002 04:39 PM — 4 posts, 20,650 views.

#0
there was a subjectabout unseen loader mobs.ok i fried upone while attacking another mob with anarea effecting spell.so does that mean players can fry them without knowing too?////////////////////////////
how can i see what ingredient a spell needs?////////////////////////////
i am translating areas now.when next realese comes out will i be able to use these areas?//////////////////////////////
if a patch comes out and if i change material name and for example race name and lore skill comes with new patch,will it cause any prob?//////////////////////////////////////
if i want to give a player for buildingjustcommands but no other imm powers what shoud i do?/////////////////////////
if i create a new channel like ooc does it slow the machine or prog?//////////////////////////////////////
i guess astinwanted me to seperate questions.i did as u want.and to kalahn,thx for answering my boring over 100 hundred questions and allothers that answer me....by the way when the new realese comes out i plan to upgrade my question account to 1000.(grin evilly)///////////
#1
lol well I'll answer one of those for you, if you want a player or a mortal to only have olc commands all you have to do is set that player/mortals olc security. If you are running a olc port you can direct that pler there and the security should be automatiically set. Otherwise...

set char <playername> security 2

Keep in mind that security is broken down and a person with lower security levels will have restricted access to editors themselves and even stuff within editors. I suggest getting a feel and laying out every thing that uses olc security. make a Key, or a reference card that will be availableso taht you can set someone security to the appropriate setting they need for the task they have.
USA #2
You are in Immortal and can see these mobs players cannot so they cannot attack one. You as an immortal may see and attack these unseen mobs.
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To see what ingredients a spell needs you may want to try the sshow command.

Syntax: sshow <skill/spell/realm/sphere/whatever>
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When you sat translating I assume you mean putting ROM area files into /area and then letting the code transfer them the DoT style area format. I believe that once it's translated that it will work for any DoT version of the code.
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You shouldn't have any problems since materials aren’t hard coded they may be set to whatever you wish and as for race names I would say you wont have any problems either.
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For more information on OLC security see help OLC-SECURITY.
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Not to my knowledge.
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You are doing better lol next we will work on words I think I should be able to edit your posts before they go up lol :) I hope I've been of some help.

-- Astin
USA #3
Additional communication channels will not slow the program/machine down. Examples of code that would slow the machine down or take up a major amount of process power would be like multilingual code, command that would require unix-lynx command input (very well known for causing 60 seconds of lag/mud lockout), etc.

- Daos