Okay first time posting no hazing please :) Been supporter since 1999 and I am now delving into changing the output of a MUD so I can have fun and change things up some.
I currently have a trigger set to remove the line and input a current:
But I don't want to change any of the colors from the game.
The output shows:
A lightning bolt leaps from your hand and arcs to a rainbow warrior.
You fade into existence.
Your lightning *** DEVASTATES *** a rainbow warrior!
The bolt arcs to an alchemist!
You claim an alchemist.
Your lightning RAZES an alchemist!
Where "*** DEVASTATES ***" and "RAZES" are red while the rest of the text is off white.
When the trigger responds it does the text replacement right but all the text comes out blue.
Been messing around with it for a lil while and can't get the output to leave the %1 color alone or keep the text the same.
Any tips?
I currently have a trigger set to remove the line and input a current:
<triggers>
<trigger
enabled="y"
match="*A lightning bolt leaps from your hand and arcs to a*"
omit_from_output="y"
send_to="2"
sequence="100"
>
<send>Your hands form a deadly arc as you launch a Kamehameha a%2</send>
</trigger>
</triggers>
<triggers>
<trigger
enabled="y"
match="Your lightning * a *!"
omit_from_output="y"
send_to="2"
sequence="100"
>
<send>Your Kamehameha %1 a %2!</send>
</trigger>
</triggers>
But I don't want to change any of the colors from the game.
The output shows:
A lightning bolt leaps from your hand and arcs to a rainbow warrior.
You fade into existence.
Your lightning *** DEVASTATES *** a rainbow warrior!
The bolt arcs to an alchemist!
You claim an alchemist.
Your lightning RAZES an alchemist!
Where "*** DEVASTATES ***" and "RAZES" are red while the rest of the text is off white.
When the trigger responds it does the text replacement right but all the text comes out blue.
Been messing around with it for a lil while and can't get the output to leave the %1 color alone or keep the text the same.
Any tips?