This is my timer as it is now:
This is the set of variables it's currently using:
sip_hp = 1512.8
cur_hp = (1-1891)
This system works perfectly fine until cur_hp drops below 1000. Is there a reason for this, and is there a workaround? Or am I missing an entirely different problem. Also, does anyone here know how I would get into the MUSH clan on Achaea?
<timers>
<timer enabled="y" second="0.10" offset_second="0.00" send_to="12"
group="AutoSipperAlpha" >
<send>if GetVariable ("sip_hp") > GetVariable ("cur_hp") and GetVariable ("sip_bal") == "1" then
Send ("Sip Health")
SetVariable ("sip_bal", "0.5")
EnableTimer ("sip_bal_check", true)
end</send>
</timer>
</timers>
This is the set of variables it's currently using:
sip_hp = 1512.8
cur_hp = (1-1891)
This system works perfectly fine until cur_hp drops below 1000. Is there a reason for this, and is there a workaround? Or am I missing an entirely different problem. Also, does anyone here know how I would get into the MUSH clan on Achaea?