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➜ MUSHclient
➜ Bug reports
➜ Crashing
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Posted by
| Worstje
Netherlands (899 posts) Bio
|
Date
| Reply #15 on Tue 26 Oct 2010 06:57 AM (UTC) |
Message
| Could be even more brilliant if there was some sort of timestamps plus Simulate()ing at the proper intervals going on.
I can imagine this one messes up scripts that depend heavily on timers with regards to commands (not) going through, sending them into a possibly inconsistent state compared to the original. | Top |
|
Posted by
| Nick Gammon
Australia (23,158 posts) Bio
Forum Administrator |
Date
| Reply #16 on Tue 26 Oct 2010 07:48 AM (UTC) |
Message
| Absolutely, but if we can reproduce it without timing-critical stuff it will make it easier, to say nothing of easier to set up the test.
If nothing goes wrong, then that suggests that it *is* timing critical. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Nick Gammon
Australia (23,158 posts) Bio
Forum Administrator |
Date
| Reply #17 on Thu 04 Nov 2010 09:12 PM (UTC) |
Message
|
Dontarion said:
I'm on Win7 32 bit. Nothing about my coding or plugins has changed since upgrading. Everything was fine before.
Do you by any chance have any plugins that use Python? There have been some other posts recently about crashes involving Windows 7 and Python. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Worstje
Netherlands (899 posts) Bio
|
Date
| Reply #18 on Thu 04 Nov 2010 09:34 PM (UTC) |
Message
| In the worst case, I have a ~5 year old plugin to offer that has several thousand triggers, passive threading and so forth - only issue is it probably doesn't really work anymore on the game it was made for.
But that's only if you can't find something simpler to test with. ;) | Top |
|
Posted by
| Nick Gammon
Australia (23,158 posts) Bio
Forum Administrator |
Date
| Reply #19 on Thu 04 Nov 2010 10:38 PM (UTC) |
Message
| Does it crash? |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Worstje
Netherlands (899 posts) Bio
|
Date
| Reply #20 on Thu 04 Nov 2010 11:12 PM (UTC) |
Message
|
Nick Gammon said:
Does it crash?
I haven't had issues with any crashing in Python in years. Last time I had that issue was with the not returning ints from callbacks, so no, I don't have issues. | Top |
|
Posted by
| Nomad
(1 post) Bio
|
Date
| Reply #21 on Fri 10 Dec 2010 06:14 PM (UTC) |
Message
| I got crash a lot as well with version 4.61. Now I switch to old 4.44, and it's good. Guess related to some changes from 461. | Top |
|
Posted by
| Nick Gammon
Australia (23,158 posts) Bio
Forum Administrator |
Date
| Reply #22 on Fri 10 Dec 2010 09:56 PM (UTC) |
Message
| The latest version is currently 4.70. This may fix the crashes, maybe not.
I would be grateful if someone can create a minimal configuration that crashes (that is, narrow things down to a particular plugin, or group of plugins).
Then I could reproduce that under the debugger and work out what is going on.
If that isn't possible, at least please upgrade to version 4.70 temporarily, then use the debug "summary" plugin to list what plugins (and other stuff) you have, and post that here.
 |
Please provide a summary of your world configuration:
- Either use the scripting Immediate window (Ctrl+I) to execute: Debug ("summary")
or
- Install the Summary plugin (see
"Summary" feature) and type "summary"
Then copy the resulting information from the output window, and paste into a Forum message.
You need version 4.55 onwards of MUSHclient to do this.
|
Do this before the crash, but after loading the world file and any plugins you usually use. Also report whether or not it crashes, and roughly under what circumstances (eg. immediately you connect, during combat, when you exit the world, that sort of thing).
Then if it still crashes downgrade back to version 4.44 while we try to work out what it might be. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Dontarion
USA (62 posts) Bio
|
Date
| Reply #23 on Wed 09 Mar 2011 03:31 AM (UTC) |
Message
| Started playing again.
Just some information before I upgrade:
I am running the exact same setup on a Win XP desktop and a Win 7 laptop - both were installed but I use a flash drive to keep both up to date regarding world files and script.
Win XP never crashes. Win 7 crashes all the time in combat.
I'll upgrade in a minute and let you know what happens. | Top |
|
Posted by
| Dontarion
USA (62 posts) Bio
|
Date
| Reply #24 on Wed 09 Mar 2011 05:20 AM (UTC) |
Message
| Removed all plugins, upgraded MUSH and it still crashed.
So everytime I was stunned I would crash. I used this to try and figure out the cause of the crash. I put in the short timer to flush the log, changed logging to raw, added your alias.
I tried to crash the client and it wouldn't crash. I added plugins and still no crash.
I don't know what happened. I'll see if I can duplicate it another way.
I've changed logging back to the original settings and removed the timer for now. | Top |
|
Posted by
| Nick Gammon
Australia (23,158 posts) Bio
Forum Administrator |
Date
| Reply #25 on Tue 07 Jun 2011 06:21 AM (UTC) |
Message
| This thread was continued here:
http://www.gammon.com.au/forum/?id=11117
The upshot was that a trigger which turned text bold was responsible. Further testing indicated that this only applied to certain fonts, amongst which were Courier and Arial.
A couple of suggested fixes:
- As a work-around, turn off Font -> Show -> Bold in the Output world configuration.
- Use other fonts, for example, Dina.
- Problems with fonts have been reported by other Windows 7 users (nothing to do with MUSHclient). Some have suggested replacing the problem fonts with copies from another computer.
I'm not sure this is a MUSHclient bug. For the same world and configuration to work under Windows XP, and then switching to Windows 7 causing the problem appears to suggest a Windows 7 issue.
Also, no-one else has reported this. I should point out that a Google search for:
"windows 7" +font +crash
... produces about 17,200,000 results. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
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