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➜ MUSHclient
➜ General
➜ Gagging on an if?
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Posted by
| Katie Love
(19 posts) Bio
|
Date
| Tue 23 Dec 2008 09:04 PM (UTC) |
Message
| I'm trying to set up a trigger that will gag, but not always.
For example, I have a trigger set to grab room exits when I do a look or when a new room is entered. During certain times, the script may want to fire a "look" on it's own.
The problem is, if the "look" command is USER generated I want it to display the output. if the "look" command is AUTO generated, I want it gagged. The checkbox option in the create trigger window appears to be a one-size fits all solution.
Any thoughts on this? Does my question make sense? Thanks! | Top |
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Posted by
| WillFa
USA (525 posts) Bio
|
Date
| Reply #1 on Tue 23 Dec 2008 09:19 PM (UTC) |
Message
| Just to give you a couple of ideas to run with:
Trigger always gags, sends to script after omit, if checks to see if last CommandHistory is look then notes/ColourNotes the omitted text...
Gives the end result you want. It may not handle spammed user input well.
alternate way:
Gag trigger is in a group, script enables the group, sends a look, mud outputs the text and a prompt, prompt trigger disables the group.
Doing this though may not handle lag very well.
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Posted by
| Katie Love
(19 posts) Bio
|
Date
| Reply #2 on Tue 23 Dec 2008 10:12 PM (UTC) |
Message
| Thanks for the tips WillFa :-)
It least it's giving me a place to start. I had thought of a couple similar ideas, but the just seemed...messy. I guess I wasn't too far off track! | Top |
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Posted by
| Nick Gammon
Australia (23,122 posts) Bio
Forum Administrator |
Date
| Reply #3 on Tue 23 Dec 2008 11:08 PM (UTC) |
Message
|
Quote:
The checkbox option in the create trigger window appears to be a one-size fits all solution.
As Willfa says, scripting lets you extend the basic GUI interface to handle different situations.
However the idea of a trigger sending something, and that something, which arrives later (maybe after a tell or two) being automatically gagged, is something I can't even begin to envisage how it might automatically happen.
Just imagine an auto-generated "look" happening during a fight, and the room description showing up 20 lines later. Unless you can recognize the room description (eg. by its colour) then you are in trouble.
However if the room description *can* be recognized in some way, then a simple thing would be to enable the gagging trigger, as Willfa says, at the time you send the "look" and when the description arrives, have the gagging trigger disable itself.
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- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
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Posted by
| Shadowfyr
USA (1,788 posts) Bio
|
Date
| Reply #4 on Wed 24 Dec 2008 04:44 PM (UTC) |
Message
| Wouldn't it be easier to just recognize that you entered combat, or left, and gag/ungag the automatic event instead? | Top |
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