I was scanning through the books at gamedev.com (a great source for several things, i suggest you all take a look if you don't already) and I saw this:
http://www.gamedev.net/columns/books/bookdetails.asp?productid=317
Mud Game Programming by Ron Penton:
MUD applies to the genre of games that are designed to be multi-player communities. To create todays ultra-popular MMORPG’s, a solid background in MUD programming is necessary. "MUD Game Programming" teaches you everything you need to know about the protocols needed and concepts used for all sorts of multi-user-dungeon games. While this book is aimed at those who want to learn the basics of client-server based "dungeon" games, it is not limited specifically to a medieval theme. It includes coverage of basic networking, layered protocol format for the internet, text MUD concepts, graphical MUD concepts, and more.
Who woulda thought? I may just have to take a look at this book :P
http://www.gamedev.net/columns/books/bookdetails.asp?productid=317
Mud Game Programming by Ron Penton:
MUD applies to the genre of games that are designed to be multi-player communities. To create todays ultra-popular MMORPG’s, a solid background in MUD programming is necessary. "MUD Game Programming" teaches you everything you need to know about the protocols needed and concepts used for all sorts of multi-user-dungeon games. While this book is aimed at those who want to learn the basics of client-server based "dungeon" games, it is not limited specifically to a medieval theme. It includes coverage of basic networking, layered protocol format for the internet, text MUD concepts, graphical MUD concepts, and more.
Who woulda thought? I may just have to take a look at this book :P