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➜ Area Editor
➜ General
➜ Editing Spells in A.E.
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Posted by
| Uru
Canada (67 posts) Bio
|
Date
| Wed 10 Mar 2004 11:21 PM (UTC) |
Message
| If I edit/create spells in AE, are the changes recognised by smaug, or do I have to recompile and all that stuff? |
"What does not kill us makes us stronger." | Top |
|
Posted by
| Nick Gammon
Australia (23,158 posts) Bio
Forum Administrator |
Date
| Reply #1 on Thu 11 Mar 2004 11:24 PM (UTC) |
Message
| Skills, spells etc. edited in the Area Editor should be recognised next time you start SMAUG. Changes to those files (including area files) do not require recompilation. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Uru
Canada (67 posts) Bio
|
Date
| Reply #2 on Fri 12 Mar 2004 03:38 PM (UTC) |
Message
| Ok, yes I found that out after I closed AE. Thanks Nick.
Here's a question: I see the Gate spell summons a guardian Vampire. Does that mean there's a pointer to that MOB, and is it the same vampire lounging in the Limbo area?
I want to create a spell that summons something else (another MOB), but not sure what to do to accomplish this. I've looked at the Gate spell and can't see anything obvious. Sounds like I have to change some code.
|
"What does not kill us makes us stronger." | Top |
|
Posted by
| Nick Gammon
Australia (23,158 posts) Bio
Forum Administrator |
Date
| Reply #3 on Sat 13 Mar 2004 12:21 AM (UTC) |
Message
| I'm not sure either. This is really a general SMAUG question - the Area Editor only simplifies things that you do in SMAUG, which I not an expert on all aspects of. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Uru
Canada (67 posts) Bio
|
Date
| Reply #4 on Sat 13 Mar 2004 12:11 PM (UTC) |
Message
| Ok, point taken. I'll look around for help files. Thanks. |
"What does not kill us makes us stronger." | Top |
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