Register forum user name Search FAQ

Gammon Forum

Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the password reset link.

Due to spam on this forum, all posts now need moderator approval.

 Entire forum ➜ MUSHclient ➜ Tips and tricks ➜ Inconsistent movement failure messages.

Inconsistent movement failure messages.

It is now over 60 days since the last post. This thread is closed.     Refresh page


Posted by Magnum   Canada  (580 posts)  Bio
Date Tue 22 Oct 2002 05:55 AM (UTC)
Message
It finally dawned on me today... Why I get inconsistent failure messages for movement on the mud I play, Ages of Despair.

Simply, the keypad does not use a consistent method for issueing directional commands. That is, the diagonal directions use a short form, like "NE, SE", while the other directions use a full word like "north, south".

If this is the case for you, consider changing your keypad configuration so that all of the directions are either in the long form, or all in the short form.

For Ages of Despair, an LPC-Type mud, it appears the short form will consistently result in "You can't go that way!" error messages, while full-word directions will simply fail with the generic message of "What?".

A tad annoying that the MUD server makes a distinction between the two... Ah well.

Finally, if your MUD supports it (as Ages of Despair does), you may want to issue full "go _____" commands, which should always result in a proper failure message. For example, "go enter village" should send you "You can't go that way!" if there is no such exit from your location.

Get my plugins here: http://www.magnumsworld.com/muds/

Constantly proving I don't know what I am doing...
Magnum.
Top

Posted by Nick Gammon   Australia  (23,158 posts)  Bio   Forum Administrator
Date Reply #1 on Tue 22 Oct 2002 07:51 AM (UTC)
Message
Hey, this is a throwback to the days of the Original Adventure by Crowther and Woods. Because character strings were stored in memory as 5-byte strings (for some reason, maybe it was a 40-bit machine), you were instructed to enter: north, south, east, west, however the other directions (like northeast) which were the same as "north" in the first 5 characters, had to be entered as "ne".

- Nick Gammon

www.gammon.com.au, www.mushclient.com
Top

Posted by Magnum   Canada  (580 posts)  Bio
Date Reply #2 on Tue 22 Oct 2002 08:57 AM (UTC)
Message
Magnum laughs.

Since posting above, I purposely tried "go enter hole" for a hidden exit, and it failed, while "enter hole" alone worked. Sigh. Not all muds are perfect, and do what you expect. :(

Get my plugins here: http://www.magnumsworld.com/muds/

Constantly proving I don't know what I am doing...
Magnum.
Top

The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).

To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.


13,169 views.

It is now over 60 days since the last post. This thread is closed.     Refresh page

Go to topic:           Search the forum


[Go to top] top

Information and images on this site are licensed under the Creative Commons Attribution 3.0 Australia License unless stated otherwise.