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Autologin - ExileMud
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Posted by
| Rhymes
(2 posts) bio
|
Date
| Mon 21 Nov 2022 03:07 AM (UTC) |
Message
| Hi,
I am very new to this software and I am having trouble using the autologin feature.
Under 'Game' -> 'Configure' -> 'Connecting' I have put my user name and password, and in the 'Connect Text' box I have
%name%
%password%
However, the mud I play requires a few seconds to initially detect the client I use. Is there a way to apply an initial pause for either a period of time or until a particular string is recognized before sending my username and password?
Thanks,
R | top |
|
Posted by
| Nick Gammon
Australia (22,928 posts) bio
Forum Administrator |
Date
| Reply #1 on Mon 21 Nov 2022 07:40 AM (UTC) |
Message
| You could make a trigger that detects the string sent when it is time to login.
That could send the login name and password.
It could also disable itself if necessary to stop people finding your password by simulating that login string. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | top |
|
Posted by
| Rhymes
(2 posts) bio
|
Date
| Reply #2 on Tue 22 Nov 2022 01:27 AM (UTC) Amended on Tue 22 Nov 2022 09:41 AM (UTC) by Rhymes
|
Message
| Thank you for your response, it was very helpful. I'm now in the process of figuring out how to write a little script to handle my issue.
Is it possible to re-use the %name% or %password% variables that are defined in the world configuration via a script? Or is there a best practice for how to include this information aside from plain text in my script file? Disabling the trigger after a single use does keep everything pretty secure, but just want to make sure I'm not missing something or approaching this the wrong way.
Thanks for your help,
R
EDIT: nevermind, I found what I was looking for by searching the forum. Thanks. | top |
|
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