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➜ SMAUG
➜ SMAUG coding
➜ Exp gained on mob's death
Exp gained on mob's death
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Posted by
| Oblisgr
(123 posts) Bio
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Date
| Wed 21 Sep 2022 07:00 AM (UTC) |
Message
| Can you tell me which line defines the exp gained from a mob's death. i want to make some adjustments.
Thanks | Top |
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Posted by
| AdInfinitum
(74 posts) Bio
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Date
| Reply #1 on Wed 21 Sep 2022 01:56 PM (UTC) |
Message
| I feel there is a bit of information missing from here. From where are we to obtain this information? | Top |
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Posted by
| Oblisgr
(123 posts) Bio
|
Date
| Reply #2 on Wed 21 Sep 2022 02:12 PM (UTC) Amended on Wed 21 Sep 2022 02:16 PM (UTC) by Oblisgr
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Message
| Somewere in smaug code there is a formula that defines the exp the player gains from killing an npc/mob. I want to make some edjustments. Isnt it clear?
i have found
int get_exp_worth( CHAR_DATA * ch )
but i m not sure it is for players or npcs. | Top |
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Posted by
| AdInfinitum
(74 posts) Bio
|
Date
| Reply #3 on Wed 21 Sep 2022 02:48 PM (UTC) |
Message
| From my limited experience, I think what you may be looking for is in the 'fight.c' file, specifically this line:
int xp_compute( CHAR_DATA * gch, CHAR_DATA * victim )
located on line 3546. | Top |
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Posted by
| Oblisgr
(123 posts) Bio
|
Date
| Reply #4 on Wed 21 Sep 2022 04:53 PM (UTC) |
Message
| well yes this is the function. but the xp ism filtered by so many factors that make the code rewriten if you have to set it just on a value.
i just changed
xp = ( get_exp_worth( victim ) * URANGE( 0, ( victim->level - gchlev ) + 10, 13 ) ) / 10;
to
xp = get_exp_worth( victim );
in order to take higher values. now I have to make tests to see if it is balanced. | Top |
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