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Mushclient mapping

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Posted by Xandler   (47 posts)  [Biography] bio
Date Wed 03 Aug 2022 05:03 PM (UTC)
Message
Hey folks, so I'm using the mapper for mushclient found here:

http://www.gammon.com.au/forum/?id=14607

I have to say, I really like this, but with one little caveat, I play on a mud that uses the same descriptions over multiple rooms and the mapper does not like that and gives me angry red text about it not being able to create a room/exit properly because it's a duplicate (Declining to set the exit w from this room to be itself) Is there a way to tell the mapper to create an exit/room anyway. I've read through the posting, maybe there's something in it I overlooked or missed about this?
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Posted by Nick Gammon   Australia  (23,006 posts)  [Biography] bio   Forum Administrator
Date Reply #1 on Wed 03 Aug 2022 09:06 PM (UTC)
Message

The problem is that the mapper really needs to be able to uniquely identify rooms. Imagine walking down the street and going to someone’s house if they all looked the same, had the same name, and same house number.

Various work-arounds are:

  • Ignore the problem for the duplicated room descriptions — it will resolve itself once you get to an area where the rooms are all described differently.

  • Is there something else you can add to make the room unique? For example, the description PLUS the exits? Or do they tell you a room name as well, and it changes?

  • Ask the MUD developers to let you know their internal database number for each room. Some MUDs already do that, as an option on the prompt line, or configuration option. It is something like a 10-minute job to change the way the “prompt” is displayed, to allow the option of showing the internal room number. Then you configure the mapper to use that rather than the description. There is a function call in the mapper to let you supply the room number.

If the MUD admins decline to help you, you could point out that a more fun experience may well get them more players. You might also point out that if they won’t help you, then other MUDs do exactly that. For example, Aardwolf.

It isn’t really realistic to not know where you are, even in a fantasy world. If you were walking through a forest, for example, you would see different types of trees, or the slope of the hill might change. For MUDs to make things “more fun” by hiding basic information such as where you are in the world is, in my opinion, just taking fun away by making things unnecessarily complex.


- Nick Gammon

www.gammon.com.au, www.mushclient.com
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