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➜ MUSHclient
➜ General
➜ Trying to add a cooldown to a trigger.
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Trying to add a cooldown to a trigger.
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It is now over 60 days since the last post. This thread is closed.
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| Posted by
| Engvar
(24 posts) Bio
|
| Date
| Sun 10 Mar 2019 08:23 PM (UTC) Amended on Mon 11 Mar 2019 10:15 PM (UTC) by Nick Gammon
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| Message
| I have an trigger that fires off when a prompt lets me know that my shields are down. I also have an alias that will put all of my shields back up with one command. The problem is that I have to wait 30 seconds to enter the shield up commands due to their cooldown, but sometimes they are knocked down immediately.
I'm trying to build that cooldown into the trigger so that it checks to see if it fired within the last 30 seconds, and doesn't fire if it has. Here's what I've got.
<triggers>
<trigger
enabled="y"
match="Your * have been disabled."
send_to="12"
sequence="100"
>
<send>
if %1 = ("shields") then
if lastTriggerTime == nil or os.time () - lastTriggerTime >= 30 then
Send ("shieldbuff")
lastTriggerTime = os.time ()
end -- if 30 seconds are up
end --- if
</send>
</trigger>
</triggers>
I'm getting this whenever it should trigger though.
Compile error
World: Name of Game
Immediate execution
[string "Trigger: "]:2: 'then' expected near '='
I definitely have a 'then' statement in there on line 2 though, so I'm not sure what the problem is. | | Top |
|
| Posted by
| Fiendish
USA (2,555 posts) Bio
Global Moderator |
| Date
| Reply #1 on Mon 11 Mar 2019 04:08 AM (UTC) |
| Message
|
needs to be
if "%1" == "shields" then
|
https://github.com/fiendish/aardwolfclientpackage | | Top |
|
| Posted by
| Nick Gammon
Australia (23,173 posts) Bio
Forum Administrator |
| Date
| Reply #2 on Mon 11 Mar 2019 10:15 PM (UTC) |
| Message
| |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
| Posted by
| Engvar
(24 posts) Bio
|
| Date
| Reply #3 on Tue 12 Mar 2019 01:01 AM (UTC) |
| Message
| | Thank you Fiendish, the missing "=" solved it. I completely glossed over that I'd missed it. | | Top |
|
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