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➜ Dawn of Time
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Posted by
| Harsk
USA (47 posts) Bio
|
Date
| Thu 21 Mar 2002 11:19 AM (UTC) |
Message
| Ok, this might seem a bit daft, but the only stupid question, is a question that is unasked. We were wondering how you would add in programs for objects, mobs, and rooms. We're still messing around with the interface (excellent job btw, and easy to use unlike most codebases :)), and we haven't gotten around to figureing out that section. As of yet there are no help files for them. Any examples would be helpful.
Did I ever say how easy this codebase was to use? Can't wait for the next version :) | Top |
|
Posted by
| Kalahn
United Kingdom (138 posts) Bio
|
Date
| Reply #1 on Thu 21 Mar 2002 02:34 PM (UTC) |
Message
| Dawn only supports mobprogs at this point in time.
The development path forward is to embed a fully featured scripting language (instead of hacking in yet another extension to the existing mobprog system). Currently the version of dawn that is in prerelease form is using ` for the colour code prefix instead of {.
Once this is released, the codebase will be in the position to enable the embedding of a scripting language, up until now this has been avoided because { and } have syntactic meaning in almost every scripting language.
Glad you are enjoying the code,
- Kal |
Kalahn
Developer of the Dawn of Time codebase
http://www.dawnoftime.org/ | Top |
|
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