I have put a copy of mudschoo.are, limbo.are and magics.are into ftp://ftp.gammon.com.au/dot/mudschool.zip (62 Kb). The other two areas are updated for use with mudschool. Unzip into your areas folder.
I am a very new programmer long time DoT player haev all the needed files but i don't understrand what to do for the /dawn2 i hate no dawn2 only dawn.exe any help would be apericated to help me create a new mud for many people
If anyone is interested in helping i would be thankful
Run "./dawn 2"
This will create other subdirectories as required.
Notice the space after the word dawn and the 2... the 2 is a parameter. Normally type './dawn <portnumber>' will start the mud on the specified number e.g. './dawn 1234' will start the mud on port 1234.
By design dawn will not start up on any port lower than 1024, because of this design, I used the low low low port numbers to do special functions in the bootup sequence (cause I didn't feel like redesigning the parameter parsing code).
'./dawn 2' is used to tell dawn to create the directory structure it needs to run.
In terms of running a dawn based mud, I recommend that you make sure you have a team of people who want to run a mud with you and get a dedicated server as a starting point. There is no point in starting a mud if noone is going to play on it etc.
I know this might sound stupid. but i've tried downloading everything on the DoT website and i can't get the thing to run. i tried going through your process but i didn't understand some of it. i'm running windows 2000. is there an easy way to do it? i downloaded the binwinzip file and it wouldn't run cause it was missing all the directories. i didn't know how to run the "./dawn 2" that you mentioned. can i get a little more help there? sorry for being incompetant. but once i get past this i know alot about how to work with it.