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 Entire forum ➜ MUSHclient ➜ General ➜ An addition of variables trigger/script

An addition of variables trigger/script

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Posted by Alisdair   Canada  (3 posts)  Bio
Date Thu 24 Apr 2003 09:21 AM (UTC)
Message
I've been reading file after file and post after post to try and find something relavent to my problem, but so far nothing. What I'm try to accomplish is a trigger or script that will add up 5 numbers and give a total.

[Str: 47  Int: 36  Wis: 32  Dex: 60  Con: 45]
Keep these stats? (Y/N) 


What I want is to be able to add up those 5 numbers and get a total of at least 250. And I'd like it to simply send "N" to world if it gets anything less, but stop if it gets a total of 250 or greater. Any suggestions?
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Posted by Nick Gammon   Australia  (23,173 posts)  Bio   Forum Administrator
Date Reply #1 on Thu 24 Apr 2003 11:31 AM (UTC)

Amended on Thu 24 Apr 2003 11:32 AM (UTC) by Nick Gammon

Message
Yes, you can do that easily enough with one trigger. This trigger below uses a regular expression to match on your line, adds up the 5 figures, and if it reaches 250 sends Y and disables itself, otherwise it sends N.

You need a recent version of MUSHclient, as it uses inline scripting, version 3.39 is now released.


<triggers>
  <trigger
   custom_colour="2"
   enabled="y"
   match="^\[Str\:\s+(\d+)\s+Int\:\s+(\d+)\s+Wis\:\s+(\d+)\s+Dex\:\s+(\d+)\s+Con\:\s+(\d+)\]$"
   name="initialtest"
   regexp="y"
   send_to="12"
   sequence="100"
  >
  <send>if %1 + %2 + %3 + %4 + %5 &gt;= 250 then
  send &quot;Y&quot;
  enabletrigger &quot;initialtest&quot;, 0
  note &quot;Found it!&quot;
else
  send &quot;N&quot;
end if</send>
  </trigger>
</triggers>


Make sure scripting is enabled or the script won't do anything. :)

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Alisdair   Canada  (3 posts)  Bio
Date Reply #2 on Thu 24 Apr 2003 03:02 PM (UTC)
Message
Wow, thanks a bunch Nick :)
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Posted by Alisdair   Canada  (3 posts)  Bio
Date Reply #3 on Thu 24 Apr 2003 03:40 PM (UTC)

Amended on Thu 24 Apr 2003 04:44 PM (UTC) by Alisdair

Message
Ok, this is weird for whatever reason, but with the trigger, the output gets a little screwy, and ends up that the trigger stops.

Here's what I mean:

[Str: 44  Int: 40  Wis: 38  Dex: 50  Con: 43]
N
Keep these stats? (Y/N) [Str: 44  Int: 47  Wis: 40  Dex: 53  Con: 45]


That happens right after the trigger fires. Any solutions?
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Posted by Nick Gammon   Australia  (23,173 posts)  Bio   Forum Administrator
Date Reply #4 on Thu 24 Apr 2003 08:57 PM (UTC)
Message
You need to modify the trigger match text slightly to allow for optional extra stuff at the start, like this:

^.*\[Str\:\s+(\d+)\s+Int\:\s+(\d+)\s+Wis\:\s+(\d+)\s+Dex\:\s+(\d+)\s+Con\:\s+(\d+)\]$

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Nick Gammon   Australia  (23,173 posts)  Bio   Forum Administrator
Date Reply #5 on Thu 24 Apr 2003 08:59 PM (UTC)
Message
You probably need to make sure the trigger is enabled next time, by either taking out the line that disables it (and hoping that text never appears during game play), or matching on something that appears right at the start, eg. "Enter you character name") and making another trigger that enables it.

It would need to do this:

enabletrigger "initialtest", 1

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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