Problems with UTF-8 MUDs

Posted by Kvothe on Mon 23 Feb 2026 06:35 AM — 2 posts, 2,085 views.

#0
Hi, I'm not sure if this is the right forum to ask, but I think it can be moved either way.
I've been using Mushclient for many years and haven't had any problems until now. The issue is that I recently started playing a MUD in Spanish that uses UTF-8 encoding. Specifically, it's Petriamud.

The first difficulty I encountered was with the character encoding, as letters like á, é, ´í, and ñ appeared incorrectly. To resolve this, I enabled UTF-8 in the settings and added the Translate_ISO_TO_UTF8 plugin by lostsnow. This partially solved the problem; I say partially because when I tried to copy text to create a trigger and paste it into the trigger field, if the trigger contained special characters, they appeared incorrectly encoded.

The next thing I thought of was a more drastic solution, which was to directly convert all input and output from UTF-8 to ISO and from ISO to UTF-8. This allowed me to paste the triggers correctly.

The problem is that this wasn't a good solution, because in addition to not seeing some symbols that the MUD sends as emojis, the worst part is that the direct solution I applied caused content to not be received correctly via GMCP and MSDP.

I'd like to know if there's a solution for this or if there are plans to update the client to improve compatibility with these kinds of cases.
Thank you very much.
Australia Forum Administrator #1
I would if I could, but I'm confused about what happens with Unicode in the input box (or copy/paste). Is it UTF8 or not? And then there are the various versions of Windows to account for.

I would stick to UTF8 in the output window, and work around the triggers by putting a wildcard where the incorrectly processed characters are.