Sorry for insulting your website. I was only to instigate a bit.
I wasn’t insulted.
Additionally, if you simply want to tell me to move along I’m not gonna start a fight over it or anything.
I don’t mind MUD design being discussed here.
(Coding) Nearly all the work will be done using Evennia (evennia.com). Game Client also falls under this category.
I hadn’t heard of them, but a quick browse indicates it seems like a good starting point. At least you will have the code on your PC so you won’t need to worry if that website goes down.
Judging by their tutorial, they have done a variant of the MUSH genre, rewritten in Python it seems. The MUSH genre is less combat-oriented and more for building your own virtual world on-the-fly. That sounds like it may suit you.
If you want D&D style combat you may have to put quite a bit of work into implementing that.
(Player support) It’s gonna have to be me, I’m sure your laughing now and I’m sure I deserve it.
Not at all. I was just seeing what size project you were aiming for.
(Mapping) Evennia has an amazing contribution called Xyzgrid that is basically all this in a box
OK, an ASCII map. I was wondering if you where thinking of a graphical mapper, like shown here and here.
I’m not trying to sell anything, but with a modest amount of server support the mapper described there can map “out of the box”. The support needed is to tell the client where you are in the world, and where the exits lead, preferably using out-of-band messages (ie. ones the player doesn’t see). It is really designed for an orthogonal world layout (exits to N, S, E, W, NE, NW, SE, SW, Up and Down) rather than the more fluid system of exits that MUSHes use.
(Hosting) I believe there are cost free options which would suffice.
You can host at home if you are just doing it for family and friends. There are sites that provide hosting services comparatively cheaply.
(Area design) I’m unsure what ideas you would want to hear. I’m also unsure if you meant all this rhetorically …
I am just prodding you rhetorically to see where you are in your design process. You don’t have to answer in detail.