A game I play on recently made the questionable decision to relax their rules regarding spam frequency on public chat channels, so I am trying to set up a simple trigger to automatically omit the worst offenders from output, in effect causing them to cease to exist on my end.
Unfortunately, I seem to be doing something wrong. The trigger does work as intended but there seems to be some kind of slight delay involved with it. Omitted lines are indeed omitted, but only after a brief delay of around 1 or 2 seconds; long enough for me to glimpse the lines before they poof out of existence.
This causes my output screen to kind of erratically 'jerk' up and down when these lines are encountering the trigger, in that they briefly appear, cause the output window to scroll down one line to make room for them, then the line is removed and the output window jerks back upward when the line vanishes.
Being that this is somehow even more annoying than having to see the same obnoxious advertisements in chat every 5 minutes, I'm hoping someone here can take a look at this screencap of an example trigger and suggest what might be causing the delay here. I've seamlessly used this sort of trigger in the past so I'm not sure what I might have borked up to suddenly cause it to stop working as intended.
https://puu.sh/EpJko/48d2d111fd.png
(The <General> bit in the trigger is to include the displayed name of the chat channel so that I can only filter out lines beginning this way, rather than omitting any line even mentioning the offender's name.)
Unfortunately, I seem to be doing something wrong. The trigger does work as intended but there seems to be some kind of slight delay involved with it. Omitted lines are indeed omitted, but only after a brief delay of around 1 or 2 seconds; long enough for me to glimpse the lines before they poof out of existence.
This causes my output screen to kind of erratically 'jerk' up and down when these lines are encountering the trigger, in that they briefly appear, cause the output window to scroll down one line to make room for them, then the line is removed and the output window jerks back upward when the line vanishes.
Being that this is somehow even more annoying than having to see the same obnoxious advertisements in chat every 5 minutes, I'm hoping someone here can take a look at this screencap of an example trigger and suggest what might be causing the delay here. I've seamlessly used this sort of trigger in the past so I'm not sure what I might have borked up to suddenly cause it to stop working as intended.
https://puu.sh/EpJko/48d2d111fd.png
(The <General> bit in the trigger is to include the displayed name of the chat channel so that I can only filter out lines beginning this way, rather than omitting any line even mentioning the offender's name.)