I have variable for target.
I have alias for attacking target.
I want to pop up a Blue note saying Attacking: @target
Variable:
<variables>
<variable name="target">s</variable>
</variables>
alias for attacking target
<aliases>
<alias
match="3some"
enabled="y"
expand_variables="y"
group="combat"
sequence="100"
>
<send>kill @target
aim 2.@target
aim 3.@target
treport</send>
</alias>
</aliases>
alias for treport as I was hoping it I use a second alias it would to there coloring part since I need a script in this alias. Can you put a script in an alias and send to world at same time? I think that would solve it.
<aliases>
<alias
match="treport"
enabled="y"
expand_variables="y"
send_to="12"
sequence="1"
>
<send>ColourNote ("white", "blue", "Attacking: @target")</send>
</alias>
</aliases>
treport ends up sending to world with no colour note.
I have alias for attacking target.
I want to pop up a Blue note saying Attacking: @target
Variable:
<variables>
<variable name="target">s</variable>
</variables>
alias for attacking target
<aliases>
<alias
match="3some"
enabled="y"
expand_variables="y"
group="combat"
sequence="100"
>
<send>kill @target
aim 2.@target
aim 3.@target
treport</send>
</alias>
</aliases>
alias for treport as I was hoping it I use a second alias it would to there coloring part since I need a script in this alias. Can you put a script in an alias and send to world at same time? I think that would solve it.
<aliases>
<alias
match="treport"
enabled="y"
expand_variables="y"
send_to="12"
sequence="1"
>
<send>ColourNote ("white", "blue", "Attacking: @target")</send>
</alias>
</aliases>
treport ends up sending to world with no colour note.