I'm trying to make a script to sense a new mob after I've failed to sense another mob already. Here's the setup:
sense mob1
returns: That mob does not exist, cannot be sensed, or there is no path to them.
trigger then sends: sense mob2
if it succeeds, the trigger stops, but if it fails with "That mob does not exist, cannot be sensed, or there is no path to them." again then it tries "sense mob3" and so on.
Is it possible?
sense mob1
returns: That mob does not exist, cannot be sensed, or there is no path to them.
trigger then sends: sense mob2
if it succeeds, the trigger stops, but if it fails with "That mob does not exist, cannot be sensed, or there is no path to them." again then it tries "sense mob3" and so on.
Is it possible?